HI Nikita, The way to do overlays like this is to render using a Camera with an orthographic projection that effectively creates a 2D view, then just create the geometry your draw in the standard OSG way using Nodes, Geometry and StateSet as you'd do with a 3D scene graph. The osghud example shows various ways of creating this extra view. The OSG's onscreen stats also has a frame rate profile chart that is similar to what you'll need to show, have a look at src/osgViewer/StatsHandler.cpp.
Robert. On 19 June 2014 08:28, Nikita Petrov <[email protected]> wrote: > Hi, > > I'm developing application with osgEarth. What I want to do now is a plane > flying in the sky and in the bottom of the screen I want to show vertical > profile of the flight H(t). I've tried to find something to draw charts on > overlay (HUD) in OSG, but found nothing! I don't believe that there is no > such basic thing in OSG. > The question is how I should do it? What is the easiest way? I'm working with > 3D graphics only for several months, so I'm at the beginner level. :) > > Thank you! > > Cheers, > Nikita > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59808#59808 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

