Hi Nikita, I have sample of that. Ping me on my email I can share my sample with you
Nick On Thu, Jun 19, 2014 at 9:51 AM, Robert Osfield <[email protected]> wrote: > HI Nikita, > > The way to do overlays like this is to render using a Camera with an > orthographic projection that effectively creates a 2D view, then just > create the geometry your draw in the standard OSG way using Nodes, > Geometry and StateSet as you'd do with a 3D scene graph. The osghud > example shows various ways of creating this extra view. The OSG's > onscreen stats also has a frame rate profile chart that is similar to > what you'll need to show, have a look at > src/osgViewer/StatsHandler.cpp. > > Robert. > > On 19 June 2014 08:28, Nikita Petrov <[email protected]> wrote: > > Hi, > > > > I'm developing application with osgEarth. What I want to do now is a > plane flying in the sky and in the bottom of the screen I want to show > vertical profile of the flight H(t). I've tried to find something to draw > charts on overlay (HUD) in OSG, but found nothing! I don't believe that > there is no such basic thing in OSG. > > The question is how I should do it? What is the easiest way? I'm working > with 3D graphics only for several months, so I'm at the beginner level. :) > > > > Thank you! > > > > Cheers, > > Nikita > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=59808#59808 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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