I was crazy enough (and to be honest very curious due to the osg d3d
"fact") so I ran the demo. The executable. No interaction and it is exactly
the same as the video - starting with the HTML slide with the explanation
which I think is machine reading then goes into camera animation of a 3D
model with music -, so my bet is, since he mentioned Awesomium ( which can
do HTML in your 3D app ), and the exe is like 100Mb uncompressed, he is
just displaying HTML with video. I ran the dependency walker as Wang and no
D3D dependency.

This is for those on Linux that can not run the exe.

Ah, Mr. Zhu is mentioned there :-). So let wait for the code then

Nick

p.s. I know it is crazy but I like the idea of having OSG to work with D3D.
As Robert pointed it is almost impossible without massive hacks, but
imagine OSG simulation running on XBox :)


On Thu, Jun 26, 2014 at 6:00 PM, Chris Hanson <[email protected]> wrote:

> I will caution that a lot of virus scanners return false positives on OSG
> apps I've built myself. Even my own pre-built binaries get flagged
> constantly.
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to