I was crazy enough (and to be honest very curious due to the osg d3d "fact") so I ran the demo. The executable. No interaction and it is exactly the same as the video - starting with the HTML slide with the explanation which I think is machine reading then goes into camera animation of a 3D model with music -, so my bet is, since he mentioned Awesomium ( which can do HTML in your 3D app ), and the exe is like 100Mb uncompressed, he is just displaying HTML with video. I ran the dependency walker as Wang and no D3D dependency.
This is for those on Linux that can not run the exe. Ah, Mr. Zhu is mentioned there :-). So let wait for the code then Nick p.s. I know it is crazy but I like the idea of having OSG to work with D3D. As Robert pointed it is almost impossible without massive hacks, but imagine OSG simulation running on XBox :) On Thu, Jun 26, 2014 at 6:00 PM, Chris Hanson <[email protected]> wrote: > I will caution that a lot of virus scanners return false positives on OSG > apps I've built myself. Even my own pre-built binaries get flagged > constantly. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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