Hi NICK, also thanks your justice and try,the .exe your currently tested is not supported newest windows 8.1 and the newest version demo already support windows 8.1 perfectly,currently i am testing tonight's "OSG-3.2 branch in prep for 3.3.2 dev release",and is trying to convert this version to d3d9.0 I think this name(Learned osg five months) is funny,this is the only reason why used this name! cheers Learned osg five months
2014-06-27 0:44 GMT+08:00 Trajce Nikolov NICK <[email protected] >: > I was crazy enough (and to be honest very curious due to the osg d3d > "fact") so I ran the demo. The executable. No interaction and it is exactly > the same as the video - starting with the HTML slide with the explanation > which I think is machine reading then goes into camera animation of a 3D > model with music -, so my bet is, since he mentioned Awesomium ( which can > do HTML in your 3D app ), and the exe is like 100Mb uncompressed, he is > just displaying HTML with video. I ran the dependency walker as Wang and no > D3D dependency. > > This is for those on Linux that can not run the exe. > > Ah, Mr. Zhu is mentioned there :-). So let wait for the code then > > Nick > > p.s. I know it is crazy but I like the idea of having OSG to work with > D3D. As Robert pointed it is almost impossible without massive hacks, but > imagine OSG simulation running on XBox :) > > > On Thu, Jun 26, 2014 at 6:00 PM, Chris Hanson <[email protected]> > wrote: > >> I will caution that a lot of virus scanners return false positives on OSG >> apps I've built myself. Even my own pre-built binaries get flagged >> constantly. >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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