Hi,all:
   I want to get world coordinates of vertices in shader. I used:
     osg_ViewMatrixInverse*(gl_ModelViewMatrix*vertex);
   But the result is wrong if the geode is a child of an HUD camera node which 
is in the scenegraph.It seems that the uniform osg_ViewMatrixInverse is not for 
the HUD camera. How can I get world coordinates under this situation?Thanks.
  ------------------
  Failure is the mother of success.
 Wu Zhicheng
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