Hi, Solkar:
  My SSCCE is as the attachment.Run the application, and drag the earth and 
release, the earth would rotate, and you'll see a red block shows near the 
right side, which indicates the coordinates I got is less than -1000000.Thanks.
  
  ------------------
  Failure is the mother of success.
 Wu Zhicheng


  
  

 

 ------------------ Original ------------------
  From:  "Solkar Graphics";<[email protected]>;
 Date:  Thu, Jul 3, 2014 03:05 PM
 To:  "osg-users"<[email protected]>; 
 
 Subject:  Re: [osg-users] how to get the real world coordinates(x, y,z) in 
shader

 


ttaw wrote:
> No, the text node is parented to root,sibling with the earth node.I think if 
> osg_ViewMatrixInverse is from eye position, the result could also be about 
> -x000000 because gl_ModelViewMatrix*vertex is between -1 and 1, after 
> transforming to world coords, the value could be millions.


It's a little hard to help you as long as long you neither provide details 
about how you examine your app and its data, nor post the respective code. 

Also a SSCCE  (http://www.sscce.org/) 
(E.g a sphere to mock the your earth globe, a cube to mock the text node, and a 
plain toon shader that colorizes depending on magnitude of the respective coord 
...)
would not be hard to assemble, or would it?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60119#60119





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