It seems the problem goes away when I remove this line:

Code:
rootNode->getOrCreateStateSet()->setTextureAttributeAndModes(4, 
noiseTexture.get() );



noiseTexture is as the name suggest a noise texture (3d texture).
I suppose I can move this texture up to the appropriate node instead of 
applaying it to the root node to solve my problem... but I'm still curious, why 
does the texture that i set at unit 4 mess up the fixed pipeline?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60352#60352





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