It seems the problem goes away when I remove this line:
Code: rootNode->getOrCreateStateSet()->setTextureAttributeAndModes(4, noiseTexture.get() ); noiseTexture is as the name suggest a noise texture (3d texture). I suppose I can move this texture up to the appropriate node instead of applaying it to the root node to solve my problem... but I'm still curious, why does the texture that i set at unit 4 mess up the fixed pipeline? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60352#60352 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

