Thanks Wojtek, yes, that is it. In very brief. Any clue what is making now osg::Geometry faster, what is the story behind?
Thanks again! Nick On Fri, Sep 19, 2014 at 11:43 AM, Wojciech Lewandowski < w.p.lewandow...@gmail.com> wrote: > Hi Trajce, > > I spent good time to go through the archive looking for the announcement >> from Robert from time ago about the changes in osg::Geometry with no luck. >> And I don't mean the last one that now it is a regular osg::Node, but was >> something else, and I don't remember what was it. > > > > I believe those earlier changes were made around OSG 3.2 release. See > http://www.openscenegraph.org/index.php/community/press-releases/143-openscenegraph-3-2-release > . > >> ... >> >> - Clean up of osg::Geometry class removing all deprecated slow path >> API's resulting in a smaller and faster Geometry class >> >> ... > > > And were mainly related to VecArrays refactoring. Look for changes in > array binding setup. > > Cheers, > Wojtek Lewandowski > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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