Thanks Wojtek,

yes, that is it. In very brief. Any clue what is making now osg::Geometry
faster, what is the story behind?

Thanks again!

Nick

On Fri, Sep 19, 2014 at 11:43 AM, Wojciech Lewandowski <
w.p.lewandow...@gmail.com> wrote:

> Hi Trajce,
>
> I spent good time to go through the archive looking for the announcement
>> from Robert from time ago about the changes in osg::Geometry with no luck.
>> And I don't mean the last one that now it is a regular osg::Node, but was
>> something else, and I don't remember what was it.
>
>
>
> I believe those earlier changes were made around OSG 3.2 release. See
> http://www.openscenegraph.org/index.php/community/press-releases/143-openscenegraph-3-2-release
> .
>
>> ...
>>
>>    - Clean up of osg::Geometry class removing all deprecated slow path
>>    API's resulting in a smaller and faster Geometry class
>>
>> ...
>
>
> And were mainly related to VecArrays refactoring. Look for changes in
> array binding setup.
>
> Cheers,
> Wojtek Lewandowski
>
>
>
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>


-- 
trajce nikolov nick
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