Hi, I changed the code logic in my app and got rid of the camera creation. Now the font is loaded and displayed :)
As for my "various modifications" to osgtext, it's just a pointer check. I mean, the pointer shouldn't be NULL becuase without the check it is returned. But then if I write down that simple check C++ thinks the font pointer is NULL, hence my "throw" executes. I'm just curious in that last part, as I can't see the reason why the font pointer can be valid and invalid at the same time (I will cal it Schroedinger's pointer). I'm missing something, obviously, and probably is a basic thing, but right now I just don't get it. Anyway, the font displaying problem is solved. ... Thanks and cheers, Andrés. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61164#61164 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

