Whoops, so far I've assumed .ive was the official OSG binary format. I
guess I just learned that osgb not the same as .ive


2014-11-12 11:47 GMT+01:00 Sebastian Messerschmidt <
[email protected]>:

> Hi Liu,
>
> As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be
> used instead.
> Regarding the size: Some formats can store the textures inside the file. I
> don't know the options out of my head, but you can change the behaviour.
>
> Cheers
> Sebastian
>
>  Hi,
>>
>> I tried osgConv to convert fbx file to ive format. All convertion
>> processed were succeed, but when I use osganimationviewer to review ive
>> file, it shows only a still model and unable play the animation.
>>
>> While osg and osgb formats all convert and show animation without any
>> problems. I donot know why ive not works.
>>
>> BTW:
>> In my test, from the same fbx file, converting to ive format only takes
>> 1.4MB while osgb format takes 4.0MB. But ive still too large, is there any
>> format that is even smaller than ive format?
>>
>> Can anybody help with it?
>>
>> My OSG version is 3.2.1, system is OSX 10.10.
>>
>> The fbx file and the converted ive file are as the attchements below.
>>
>>
>> Thank you!
>>
>> Cheers,
>> Liu
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=61581#61581
>>
>>
>>
>>
>> Attachments:
>> http://forum.openscenegraph.org//files/young2ive_106.zip
>> http://forum.openscenegraph.org//files/youngfbx_962.zip
>>
>>
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>>
>
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