Whoops, so far I've assumed .ive was the official OSG binary format. I guess I just learned that osgb not the same as .ive
2014-11-12 11:47 GMT+01:00 Sebastian Messerschmidt < [email protected]>: > Hi Liu, > > As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be > used instead. > Regarding the size: Some formats can store the textures inside the file. I > don't know the options out of my head, but you can change the behaviour. > > Cheers > Sebastian > > Hi, >> >> I tried osgConv to convert fbx file to ive format. All convertion >> processed were succeed, but when I use osganimationviewer to review ive >> file, it shows only a still model and unable play the animation. >> >> While osg and osgb formats all convert and show animation without any >> problems. I donot know why ive not works. >> >> BTW: >> In my test, from the same fbx file, converting to ive format only takes >> 1.4MB while osgb format takes 4.0MB. But ive still too large, is there any >> format that is even smaller than ive format? >> >> Can anybody help with it? >> >> My OSG version is 3.2.1, system is OSX 10.10. >> >> The fbx file and the converted ive file are as the attchements below. >> >> >> Thank you! >> >> Cheers, >> Liu >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=61581#61581 >> >> >> >> >> Attachments: >> http://forum.openscenegraph.org//files/young2ive_106.zip >> http://forum.openscenegraph.org//files/youngfbx_962.zip >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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