Hi Sebastian,
I used WriteOut option to store textures outside the file, ive still seems to 
be the smallest. 

Code:
./osgconv young.fbx young.osgb -O WriteImageHint=WriteOut



But I donot know how to make it work or it just cannot save the skeleton 
animation correctly :( 


SMesserschmidt wrote:
> Hi Liu,
> 
> As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be 
> used instead.
> Regarding the size: Some formats can store the textures inside the file. 
> I don't know the options out of my head, but you can change the behaviour.
> 
> Cheers
> Sebastian
> 
> > Hi,
> > 
> > I tried osgConv to convert fbx file to ive format. All convertion processed 
> > were succeed, but when I use osganimationviewer to review ive file, it 
> > shows only a still model and unable play the animation.
> > 
> > While osg and osgb formats all convert and show animation without any 
> > problems. I donot know why ive not works.
> > 
> > BTW:
> > In my test, from the same fbx file, converting to ive format only takes 
> > 1.4MB while osgb format takes 4.0MB. But ive still too large, is there any 
> > format that is even smaller than ive format?
> > 
> > Can anybody help with it?
> > 
> > My OSG version is 3.2.1, system is OSX 10.10.
> > 
> > The fbx file and the converted ive file are as the attchements below.
> > 
> > 
> > Thank you!
> > 
> > Cheers,
> > Liu
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=61581#61581
> > 
> > 
> > 
> > 
> > Attachments:
> > http://forum.openscenegraph.org//files/young2ive_106.zip
> > http://forum.openscenegraph.org//files/youngfbx_962.zip
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> 
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61606#61606





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