Did the updateCallback you added call traverse() on its own node? If you
missed that, you may have accidentially disabled some required
functionality.

Christian



2014-11-20 15:49 GMT+01:00 Chris Hidden <[email protected]>:

> Ran into a new problem.  Its related directly to this HUD so I figured I
> would just continue this thread.
>
> I want the HUD to slide on and off the screen.  I figure the best way to
> do this would be with a nodecallback attached to the camera.  Then i can
> just move the viewport or the viewmatrix to simulate the HUD moving off
> screen.
>
> The problem is, is that the moment I add the updateCallback to the camera
> my models on my hud don't render properly.  The two hands disappear and
> only the sphere remains, as well as its animation never plays.
>
> I found a DrawCallback class as well but its a const operator() method so
> I can't change the properties of the class how I want to.
>
> Im a bit stuck here.  Also I wasn't really sure whether I should be moving
> the view matrix or view port to get the HUD to move.  I tried adding the
> callback to the osg::Group as well that is under the HUDCam but as part of
> the HUD is an osg::projection there was no way to easily slide everything
> at once.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61740#61740
>
>
>
>
>
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>
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