Did the updateCallback you added call traverse() on its own node? If you missed that, you may have accidentially disabled some required functionality.
Christian 2014-11-20 15:49 GMT+01:00 Chris Hidden <[email protected]>: > Ran into a new problem. Its related directly to this HUD so I figured I > would just continue this thread. > > I want the HUD to slide on and off the screen. I figure the best way to > do this would be with a nodecallback attached to the camera. Then i can > just move the viewport or the viewmatrix to simulate the HUD moving off > screen. > > The problem is, is that the moment I add the updateCallback to the camera > my models on my hud don't render properly. The two hands disappear and > only the sphere remains, as well as its animation never plays. > > I found a DrawCallback class as well but its a const operator() method so > I can't change the properties of the class how I want to. > > Im a bit stuck here. Also I wasn't really sure whether I should be moving > the view matrix or view port to get the HUD to move. I tried adding the > callback to the osg::Group as well that is under the HUDCam but as part of > the HUD is an osg::projection there was no way to easily slide everything > at once. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61740#61740 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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