Thanks again Robert.

I believe the  hudCamera->setGraphicsContext(windows[0]); approach is exactly 
as its written in the osghud example?

But I have fixed it now.  As you said, once I applied both a color and depth 
clear to the slave camera with pre render and only a depth buffer for the main 
camera it started working.  

If you don't mind I would kindly re ask if there is perhaps a resource or good 
book you could recommend for learning more about scene view and camera 
rendering?  I can always just google away of course, but recommendations are 
always great especially if its maybe a resource that is better tailored towards 
working with OSG. I do already have the cook book and the OSG beginners guide.

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