Thanks again Robert. I believe the hudCamera->setGraphicsContext(windows[0]); approach is exactly as its written in the osghud example?
But I have fixed it now. As you said, once I applied both a color and depth clear to the slave camera with pre render and only a depth buffer for the main camera it started working. If you don't mind I would kindly re ask if there is perhaps a resource or good book you could recommend for learning more about scene view and camera rendering? I can always just google away of course, but recommendations are always great especially if its maybe a resource that is better tailored towards working with OSG. I do already have the cook book and the OSG beginners guide. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61691#61691 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

