Ok, I understand. I also initially thought moving the viewmatrix would be the way to go.
I wish I knew what to provide as far as information on my code goes. Ive been testing trying to figure out why my models don't render properly on the HUD. I've narrowed it down to the UpdateCallback. For whatever reason, if I attach an empty UpdateCallback to my slave camera(literally just an empty class that inherits from NodeCallback) then it works. The moment I add virtual void operator(Node *node, NodeVisitor nv); with an empty implementation it causes the problem. So somehow the operator method is creating or at least triggering the problem. Would the updateCallback somehow cause a threading issue where the models don't have time to render properly or something along those lines? I just can't make logical sense of why it would do that, much less how to debug it :P ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61745#61745 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

