Ok, I understand.  I also initially thought moving the viewmatrix would be the 
way to go. 

I wish I knew what to provide as far as information on my code goes.  Ive been 
testing trying to figure out why my models don't render properly on the HUD. 
I've narrowed it down to the UpdateCallback.  For whatever reason, if I attach 
an empty UpdateCallback to my slave camera(literally just an empty class that 
inherits from NodeCallback) then it works. 

The moment I add virtual void operator(Node *node, NodeVisitor nv); with an 
empty implementation it causes the problem.  So somehow the operator method is 
creating or at least triggering the problem.  

Would the updateCallback somehow cause a threading issue where the models don't 
have time to render properly or something along those lines?  I just can't make 
logical sense of why it would do that, much less how to debug it :P

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http://forum.openscenegraph.org/viewtopic.php?p=61745#61745





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