Hi Roy,

I also found, that not only hooks might work

see

http://graphics.stanford.edu/~mdfisher/D3D9Interceptor.html
and
http://www.codeguru.com/cpp/g-m/directx/directx8/article.php/c11453/Intercept-Calls-to-DirectX-with-a-Proxy-DLL.htm

for old dx9 games (possibly there are similar  dx10/11 proxy dlls )

for OpenGL games there is glIntercept  ( seems like it is possible to have
your render code inserted in swap buffers implementation in glIntercept.
You will need to save complete stack, render a full screen quad with
transparent background and maybe  you will need to force osg to be single
threaded at this stage ),

so good luck, it will be interesting to know how it turned out.

Regards
Sergey



On Thu, Dec 4, 2014 at 5:57 PM, Roy Arents <[email protected]> wrote:

> Hi Sergey,
>
> Thanks for your help. I'll try to use them and hopefully post a solution
> soon.
>
> Thanks!
>
> Roy
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61981#61981
>
>
>
>
>
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