Hi Roy, I also found, that not only hooks might work
see http://graphics.stanford.edu/~mdfisher/D3D9Interceptor.html and http://www.codeguru.com/cpp/g-m/directx/directx8/article.php/c11453/Intercept-Calls-to-DirectX-with-a-Proxy-DLL.htm for old dx9 games (possibly there are similar dx10/11 proxy dlls ) for OpenGL games there is glIntercept ( seems like it is possible to have your render code inserted in swap buffers implementation in glIntercept. You will need to save complete stack, render a full screen quad with transparent background and maybe you will need to force osg to be single threaded at this stage ), so good luck, it will be interesting to know how it turned out. Regards Sergey On Thu, Dec 4, 2014 at 5:57 PM, Roy Arents <[email protected]> wrote: > Hi Sergey, > > Thanks for your help. I'll try to use them and hopefully post a solution > soon. > > Thanks! > > Roy > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61981#61981 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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