Hi Roy, I think the next step is just to run osg with simple dx app.
I think that osg can be combined with dx via *GraphicsWindowEmbedded* and https://sites.google.com/site/snippetsanddriblits/OpenglDxInterop so - that osg renders inside pair dxRenderer->BeginGlDraw(); dxRenderer->EndGlDraw(); if you would achive that, then you would need to subclass those dx calls via intercept dll which provide necessary info to OpenglDxInterop <https://sites.google.com/site/snippetsanddriblits/OpenglDxInterop> code the other way is to use ANGLE as it will translate opengl es calls to dx - but I think it will be few month hacking vs a week/two with above approach. Regards Sergey On Sun, Dec 14, 2014 at 3:10 PM, Roy Arents <[email protected]> wrote: > > Hi, > > I've found another example which allows drawing over directx: > http://www.codeforfun.it/2012/08/30/directx-hooking-with-a-proxy-dll/ > > This one works for splash screen and menu's as well. Now the second step > seems more difficult as I expected... How to add osg on top of it. > There are quite a few solutions on how to add openGL on top of it, but I > have not been succesfull with them so far. Perhaps someone can point me in > the right direction? > > Thank you very much! > > Roy > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62050#62050 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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