Hi, I am still not able to make out whether OSG or its PlugIns automatically determine the size of RGB/RGBA components and load accordingly to OpenGL through glTexImage2D(). Technically it must do in that way. When we program using direct OpenGL we provide glTexImage2D with the correct format & data type & it shall load accordingly (at least thats what I guess). Lesser size textures are really useful when we program for any embedded application running OpenGL. I am involved in Desktop OpenGl now though, using OSG. Anybody has any insight on this please let me know. From My side I shall try to use gDebugger to compare the Texture memory size with earlier images & with 8 Bit images. That may tell whether graphics texture memory has reduced using 8 Bit format.
Thank you! Cheers, umesh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61999#61999 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

