Hi,

I am still not able to make out whether OSG or its PlugIns automatically 
determine the size of RGB/RGBA components and load accordingly to OpenGL 
through glTexImage2D(). Technically it must do in that way. When we program 
using direct OpenGL we provide glTexImage2D with the correct format & data type 
& it shall load accordingly (at least thats what I guess). Lesser size textures 
are really useful when we program for any embedded application running OpenGL. 
I am involved in Desktop OpenGl now though, using OSG. 
Anybody has any insight on this please let me know. From My side I shall try to 
use gDebugger to compare the Texture memory size with earlier images & with 8 
Bit images. 
That may tell whether graphics texture memory has reduced using 8 Bit format.

Thank you!

Cheers,
umesh

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http://forum.openscenegraph.org/viewtopic.php?p=61999#61999





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