Hi Sebastian,

On 17 February 2015 at 17:59, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:

> I've encountered some small problem in the shader composition example.
> You are using GL_LIGHTING which per defintion is not allowed for macros.
> Some glsl compilers will ignore this, but on my Quadro card it produces an
> error:
>
> 0(1) : error C0118: macros prefixed with 'GL_' are reserved
>

Oh dear, bang goes my hope of remapping GL_LIGHTING glEnable/glDisable
fixed functionality directly the "GL_LIGHTING" define.

I'll modify the example to use LIGHTING etc.

Robert.
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