Hi Sebastian, On 17 February 2015 at 17:59, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote:
> I've encountered some small problem in the shader composition example. > You are using GL_LIGHTING which per defintion is not allowed for macros. > Some glsl compilers will ignore this, but on my Quadro card it produces an > error: > > 0(1) : error C0118: macros prefixed with 'GL_' are reserved > Oh dear, bang goes my hope of remapping GL_LIGHTING glEnable/glDisable fixed functionality directly the "GL_LIGHTING" define. I'll modify the example to use LIGHTING etc. Robert.
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