Hi Nick,

Is this what you are looking for?

<snip>
osgDB::ReaderWriter::Options* opt = osgDB::Registry::instance()->getOptions();
        if (nullptr == opt)
        {
            opt = new osgDB::ReaderWriter::Options();
        }
        //setup caching
        osgDB::Options::CacheHintOptions opts;
opts = static_cast<osgDB::Options::CacheHintOptions>(opts |osgDB::Options::CACHE_IMAGES); opts = static_cast<osgDB::Options::CacheHintOptions>(opts |osgDB::Options::CACHE_NODES);
opt->setObjectCacheHint(static_cast<osgDB::Options::CacheHintOptions>(opts));
        osgDB::Registry::instance()->setOptions(opt);
</snip>

Hi Community,

what was the way to have textures cached and reused on load? any hint?

Thanks a bunch!

Nick

--
trajce nikolov nick


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