Thanks Robert. Sebastian, yes, that is the thing I am after. Thanks a lot! Nick
On Wed, Mar 11, 2015 at 9:49 AM, Robert Osfield <[email protected]> wrote: > Hi Nick, > > The osgDB::SharedStateManager might well be what you are looking for. > It's not something I wrote or have used so can't provide lots of details on > how best to use it, but I can say it's role is for sharing state between an > already loaded scene graph and new loaded scene graph. > > Sebastian's suggestion about the using the Object Cache feature of > osgDB::Registry is useful too for sharing osg::Image, which will help the > SharedStateManager spot places where osg::Texture can be shared when they > use the same osg::Image. > > Robert. > > On 10 March 2015 at 16:24, Trajce Nikolov NICK < > [email protected]> wrote: > >> Hi Community, >> >> what was the way to have textures cached and reused on load? any hint? >> >> Thanks a bunch! >> >> Nick >> >> -- >> trajce nikolov nick >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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