Hi Nick,

The osgDB::SharedStateManager might well be what you are looking for.
It's not something I wrote or have used so can't provide lots of details on
how best to use it, but I can say it's role is for sharing state between an
already loaded scene graph and new loaded scene graph.

Sebastian's suggestion about the using the Object Cache feature of
osgDB::Registry is useful too for sharing osg::Image, which will help the
SharedStateManager spot places where osg::Texture can be shared when they
use the same osg::Image.

Robert.

On 10 March 2015 at 16:24, Trajce Nikolov NICK <
[email protected]> wrote:

> Hi Community,
>
> what was the way to have textures cached and reused on load? any hint?
>
> Thanks a bunch!
>
> Nick
>
> --
> trajce nikolov nick
>
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>
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