Hi Nick, The osgDB::SharedStateManager might well be what you are looking for. It's not something I wrote or have used so can't provide lots of details on how best to use it, but I can say it's role is for sharing state between an already loaded scene graph and new loaded scene graph.
Sebastian's suggestion about the using the Object Cache feature of osgDB::Registry is useful too for sharing osg::Image, which will help the SharedStateManager spot places where osg::Texture can be shared when they use the same osg::Image. Robert. On 10 March 2015 at 16:24, Trajce Nikolov NICK < [email protected]> wrote: > Hi Community, > > what was the way to have textures cached and reused on load? any hint? > > Thanks a bunch! > > Nick > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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