Hi,
Thanks gwaldron for the quickly answer. I added IncrementalCompileOperation to
the viewer but it didn't help.
Some new data:
I found the bottleneck. Performance get stucked in the
GeometryTechnique::generateGeometry method, called by the TerrainTile::init()
when the tile is dirty.
Debugging, the first origin of this call comes from the lines:
DatabasePager::FindCompileableGLObjectsVisitor
stateToCompile(_pager);
loadedModel->accept(stateToCompile);
in osgDB::DatabasePager::DatabaseThread::run(), after loading the node.
If I avoid firing the init in this point (commenting the lines in the
TerrainTile), the init is called in the update traversal but kills the
performance in the same way.
The data variance of the tile is DYNAMIC.
Am I skipping something?
Thank you!
Cheers,
Leandro
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=63894#63894
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