Hi,

It seems I was doing something bad with the scene graph structure. I has a 
Terrain node where I was adding the TerrainTiles and PagedLods childs, using 
the this Terrain node as the scene graph. When Terrain is traversed,  tis call 
the init on terrain tiles and causes the problems.

So, using the Terrain node only for grouping the tiles, and a normal Group node 
for showing the scene (with paged lods and terrain tiles as childs) reduces 
significantly this freeze time.

Anyway, there´s still some eye perceivable dropped frames I want to fix. 
Databasepager stats shows an average time to merge new tiles of 13546, with a 
min of 4660. It´s true that the elevation data size per tile is a bit bigger 
(1024x1024) but once merged the tile, the switch in the PagedLOD it´s fine. So 
the merge seems to be the problem.

Any ideas to reduce the merge time?

Thank you!

Cheers,
Leandro

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63895#63895





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to