Hi,

as a first step to rectify the problem I have introduced a version check within 
osgQt (include/osgQt/Version) to store the Qt version that osgQt has been 
compiled against. If there is a version mismatch, the build process will abort 
with an #error rather than crashing at runtime later on. Will post to 
osg-submissions in a second.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64076#64076





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