I was asking all that because I'm working on a software named VIZARD and it supports only OSG files. I have no option using any file other then OSG. So where can I find 3d Shopping Mall model in osg files directly. Any suggestion?
-- Regards Hitesh Singhal Electrical Engineering +91-8386837430 On Tue, Jun 23, 2015 at 5:35 PM, Jan Ciger <[email protected]> wrote: > On Tue, Jun 23, 2015 at 1:32 PM, HITESH Singhal <[email protected]> > wrote: > > Hi, > > Thanks for your help. I've converted my model in .osgb but it is missing > > various textures and materials, It is not in the same form. How can I get > > the model exact in osgb, without any loss. > > > > Generally speaking, you can't. 3DS Max (or Maya or Blender ...) uses a > very different shading and lighting model than OSG (or any 3D engine). > This must be converted by the exporter plugin and even then the > conversion is never 1:1 because some things simply don't have an > equivalent representation, e.g. various normal mapping, composition > effects, shaders, etc. > > This is a common and non OSG-specific problem. The asset creation > pipeline is a huge issue for any 3D engine and generally the asset > tools are written from scratch for each, to support their needs. It is > a large industry and the market for these tools is where a lot of > money is being made - good tools are rare and expensive. Then your 3D > designer needs to be aware of the limitations of both the 3D engine > they are targetting and the exporters and create their model > accordingly. > > If you are hoping to download a random model somewhere and use it with > OSG/Unreal/Unity/etc. without any changes/rework, that is bound to > fail, unfortunately. At best you get the mesh and some materials > (vertex colors and some textures), at worst not even the mesh. > > Good luck, > > J. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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