Hi Robert,

I know the openGL implementation on the Mac is different, we
run into shader issues all the time when we setup our applications
to run on WIndows, Linux and Mac.  It never fails the Mac will have
some sort of issue we need to account for...

A real fix is going to take someone very good at openGL on the mac
to find it then..

Now to find someone to help us on this...I will consult with Frank over at 
SunDog
Software as I know with SilverLining and Triton he has someone that he uses for
Mac OSX OpenGL/etc.,  support that might be able to help us on this too.

If I get anything I will update this thread for everyone...
... 

Thank you for all your input on this,

Cheers,
Curtis

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http://forum.openscenegraph.org/viewtopic.php?p=64743#64743





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