Hi Thomas, Thanks for the details.
The stack trace is a bit too incomplete to be able to spot where exactly the problem might lie. In particular the [Externer Code] should give us an idea how StandardManipulator::centerMousePointer(..) is eventually calling GraphicsContext::getTraits(). Robert. On 1 September 2015 at 11:53, Thomas Stegemann <[email protected] > wrote: > Hi Robert, > > HW: Nvidia GeForce GTX 770, Intel i7 4770, 32GB, 2 Displays (each > 1920x1200 px) > OS: Win7 x64, > > - compiled using Visual Studio 12 (2013) for x64 > - same settings worked with OpenSceneGraph 3.2.3 > - did a full (re)build (no old data kept, flushed build folders first) > > > Call stack until crashed (sorry, some parts are in german): > > > osgd.dll!osg::ref_ptr<osg::GraphicsContext::Traits>::get() Zeile 92 C++ > osgd.dll!osg::GraphicsContext::getTraits() Zeile 291 C++ > [Externer Code] > osgGAd.dll!osgGA::StandardManipulator::centerMousePointer(const > osgGA::GUIEventAdapter & ea, osgGA::GUIActionAdapter & us) Zeile 539 C++ > osgGAd.dll!osgGA::FlightManipulator::home(const osgGA::GUIEventAdapter & > ea, osgGA::GUIActionAdapter & us) Zeile 53 C++ > osgGAd.dll!osgGA::KeySwitchMatrixManipulator::home(const > osgGA::GUIEventAdapter & ee, osgGA::GUIActionAdapter & aa) Zeile 125 C++ > [Externer Code] > osgviewerd.exe!main(int argc, char * * argv) Zeile 127 C++ > [Externer Code] > > > Thanks in advance, > Thomas > > ------------------------------ > Date: Tue, 1 Sep 2015 09:34:51 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two > monitor setup > > > Hi Thomas, > > On 1 September 2015 at 08:58, Thomas Stegemann < > [email protected]> wrote: > > If you have a multi-monitor setup (e.g. 2 Monitors attached) running the > latest stable release 3.4.0 of OpenSceneGraph, the application crashed at > startup when no --screen parameter is set. (OSG tries to use all monitors > by default, worked with 3.2.3) This doesn't happen if you explicitely call > osgviewer --screen 0 to start rendering only at one screen. > > > > What hardware and OS combination are you seeing this issue with? > > Could you build the OSG with debug and see where about the crash occurs? > A stack trace would be very useful. > > Unfortunately I don't have two monitors available to test right away, but > should have one by next week so will test then. > > Robert. > > > > _______________________________________________ osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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