I'm not 100% sure why the OSG example code stopped rendering correctly when embedded in my app as a test. I did get it working eventually.
Anyway, the underlying issue when trying to adapt the new OSG3.4/QT5 approach into my code code was that I completely missed ( too much holiday cheer?) that the 'actual' widget being rendered is found in graphicsWindow_->getGLWidget(). ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65932#65932 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org