I'm not 100% sure why the OSG example code stopped rendering correctly when 
embedded in my app as a test. I did get it working eventually.

Anyway, the underlying issue when trying to adapt the new OSG3.4/QT5 approach 
into my code code was that I completely missed ( too much holiday cheer?) that 
the 'actual' widget being rendered is found in graphicsWindow_->getGLWidget().

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65932#65932





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to