Hi, Although I now have rendering of my objects happening in my Qt5/OSG 3.4.0 widget I am having a issue with simple polygonal objects rendering "on top of each other" as if there is no depth (Z) buffer in operation. I am using fairly vanilla OSG code to set up the model and camera that worked as expected in a MFC/OSG 3.0.1 world.
I am completely at a loss as to why a Z-buffer is not operating. GL_BLEND is definitively OFF. Any ideas? Thanks! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65937#65937 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org