Hi,
Although I now have rendering of my objects happening in my Qt5/OSG 3.4.0 
widget I am having a issue with simple polygonal objects rendering "on top of 
each other" as if there is no depth (Z) buffer in operation. I am using fairly 
vanilla OSG code to set up the model and camera that worked as expected in a 
MFC/OSG 3.0.1 world.

I am completely at a loss as to why a Z-buffer is not operating. GL_BLEND is 
definitively OFF.

Any ideas?
Thanks!

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http://forum.openscenegraph.org/viewtopic.php?p=65937#65937





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