On Thu, Apr 21, 2016 at 2:11 PM, Christian Buchner < [email protected]> wrote:
> AAA Games tend to not use OpenGL much these days. At one pointOpenGL > development wasn't able to catch up to DirectX feature wise (simply too > much buerocracy in the decision making pipeline) - that's when OpenGL lost > developers to DirectX. > Also OpenGL driver quality on Windows was often way behind DirectX > implementations (I am looking at you, Intel) > All very valid points. However, I will say that making titles that port to Android and iOS (and maybe Linux, if anyone cares about your game on Linux) makes OpenGL much more appealing these days. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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