I found the article I was referring to. It has disappeared from its original source, but thankfully the Internet Archive has preserved a copy.
It made considerable waves in game engine programming back in 2006: Tom Forsyth's "Scene Graphs Just Say No" https://web.archive.org/web/20060821003215/http://home.comcast.net/~tom_forsyth/blog.wiki.html<https://web.archive.org/web/20060821003215/http:/home.comcast.net/~tom_forsyth/blog.wiki.html> Which led to a significant discussion here: http://www.gamedev.net/topic/464464-anti-scenegraphism-a-tale-of-tom-forsyths-scene-graphs-just-say-no/
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