Hi,

I want to track the delta movement of every fragment in my scene. Only tracking 
on a per object basis would not be enough because an object may, for example, 
rotate (so that one side of the object approaches the camera, the other side 
doesnt) or it may have moving parts.

You are talking about writing data on a texture. I would be very interested in 
how that technically works. Im still a beginner with shaders but I thought that 
the fragment shader can only write data to a very specific point on a texture 
(where the current fragment would appear), and depending on the alpha blending 
and other settings the final pixel color is determined by the hardware. How 
would I go about writing actual information to a texture via. a shader as you 
suggest?

Thank you!

Cheers,
Philipp

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http://forum.openscenegraph.org/viewtopic.php?p=68005#68005





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