Defect count now down to 0.04 reported defects per 1000 lines of code. This is well below the average for an open source project of the OSG's size, but now so close to zero it feels pretty obtainable.
The only places defects need fixing are in the osgjs/gles plugins and the glu tessellation code embedded in the core OSG library. The osgjs/gles plugin fixes should be easy to address and await submission from the sketchfab team to address these. The glu tessellation code look far more difficult to fix, I've now reviewed the code four times and have yet to come away with a clear idea of how the C data structure and tessellation algorithm work together to for me know how to address the reported defects. If you want to test your programming skills then have a look at these glu reported defects. Major kudos will awaiting those who provide a robust fix as it's likely that fixing these will bring our Coverity defect count to zero!
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