Checked in more defect fixes last night the overnight Coverty Scan now reports just 4 remaining defects. I fixed one this morning so the only three left are in the glu tessellation codes. This means the "reported" defect density is now 0.01 defects per 1000 lines of code. Given Coverity pegs high quality software as having a defect density lower than 0.75 I think we are doing pretty well :-)
This remaining issues are going to the be really hard ones to fix as the glu C code in question is not straight forward to decipher what the algorithm and data structures are supposed to be doing. The reported defects do look to be genuine bugs to me so it's not something we can just tag as intentional or a false positive and ignore. I have plenty of other work to get on with to prep for the stable OSG-3.6 that I'm wanting to get out this month so I'll have to leave these three remain defects to others to tackle. Lots of kudos to who ever can fix these let defects!! _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org