Looking at the OSG code more closely there may be an easier way. If you set the Camera's render order to NESTED_RENDER, it *will* inherit the currently used render target.
Then set a RenderBin number on the camera to make sure it's drawn after the scene. That should do it. Cheers, Jannik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68296#68296 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

