Hi Pierre
Hi,
In my application I have two osg::Images, the second one is a shallow copy of
the first one thanks to the copy constructor.
Is it safe to delete the first image and keep only the second one, or should I
use deep copy instead?
My tests showed me that the data is still reachable but when looking at the
image destructor it clearly deallocates the data.
What do you mean by "reachable"? Deallocation doesn't mean the memory is
cleaned or something. So having a raw pointer to the deallocated memory
might give you the same data as long as no one is allocating memory there.
Cheers
Sebastian
Thanks for enlightening me,
Cheers,
Pierre-Jean
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68380#68380
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org