Hi,

I'm trying to create a custom graphics context to replace the default X11 
Graphics context (I need to add some additional code).

To do this, I created a new "CustomGraphicsContextX11" class, deriving from 
"PixelBufferX11". I reimplemented the virtual methods that I need to adjust.

Then, I apply the custom graphics context to my master camera and start up the 
viewer.

However, to my own surprise the swapBuffersImplementation() method of my custom 
context is never executed. Same goes for "realizeImplementation()".

Is OSG still using another graphics context behind the scenes for some reason? 
The method described above worked fine for me on another system without the X11 
windowing system.

Thank you!

Cheers,
Philipp

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