Hi,

I want to measure the frametime without waiting for vsync. On my test system I 
have no way to turn vsync off, but I still need to benchmark.

So the plan was to call glFinish() after the rendering traversal is over, but 
BEFORE swapBuffers() (because thats the call that actually blocks until the 
vsync signal arrives). That way, in theory, I should be able to receive 
frametimes without vsync.

Thank you!

Cheers,
Philipp

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http://forum.openscenegraph.org/viewtopic.php?p=68487#68487





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