Hi, Ok, Robert I'm looking for osganimationhardware but right now I'm not able to understand the right way to switch on hardware animation easily.
In any case I've made another test: object with bones -> low fps (i.e 45fps). During visualization I make an "hide" (masking the root of model). The model disappears but the fps stays exactly the same ( 45fps)!! The "update" field in stats stays very high in any cases even if the object is masked! So, there is another performance problem: I can accept the high cpu load using software skinning, but I can't optimize my simulation masking critical objects with bones which are not in camera view (because the cpu loading is the same!!). Its normal? Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68545#68545 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

