Hi,

Ok, Robert I'm looking for osganimationhardware but right now I'm not able to 
understand the right way to switch on hardware animation easily. 

In any case I've made another test: object with bones -> low fps (i.e 45fps). 
During visualization I make an "hide" (masking the root of model). The model 
disappears but the fps stays exactly the same ( 45fps)!! The "update" field in 
stats stays very high in any cases even if the object is masked! 

So, there is another performance problem: I can accept the high cpu load using 
software skinning, but I can't optimize my simulation masking critical objects 
with bones which are not in camera view (because the cpu loading is the 
same!!). Its normal? 

Thank you!

Cheers,
Dario

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