Hi,

The emitted particles following the node that they're attached to should be the 
default behaviour of osgParticle, so there is problem something wrong in your 
setup.

What you are describing is what would happen if the Emitter was a child of the 
moving node, but the ParticleSystem itself is child of some stationary node. 
You are not showing the whole code, I can't tell you for sure if that is the 
problem, but it looks like it.

Both the ParticleSystem and the Emitter should be a child of the moving node.

Cheers,
Jannik

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68737#68737





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