Hi Gianni, I have stopped looking at the issue since Sebastian's suggestion is really better (more modern approach and really easier to implement and maintain once you get a handle of it). If you still want to continue your way I will have a look later today if I can spot anything .. Will ping you
On Mon, Sep 26, 2016 at 11:33 AM, Gianni Ambrosio <[email protected]> wrote: > Dear Nick, > I'm not sure to use the solution suggested by Sebastian (I've never worked > with shaders so it is quite difficult to understand). So I would like to > know if you foud a reason of the problem in my example? > > Regards, > Gianni > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68742#68742 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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