Hello, I'm working on a OSG based rendering engine and we're trying to switch OSG to run without OSG_GL_FIXED_FUNCTION_AVAILABLE and all the other deprecated pipeline functions disabled. I'm wondering if there's a road map for getting OSG to support all the various bits of functionality that currently printf endlessly. I managed to fix the osgText and stat drawing, which a number of people have pointed out just need reasonable shaders associated with the draw nodes. But Materials/lights/Alpha discard all seem a bit trickier requiring either a ton of additional uniforms and more elaborate state tracking when shaders switch or using uniform buffers, I'd rather not reinvent the wheel or wind up patching osg endlessly with kludgy workarounds. Thanks, -Gedalia
-- DI-Guy Engineering Lead, VT MÄK 150 Cambridge Park Drive, 3rd Floor, Cambridge, MA 02140
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