Hi Raymond, Thanks for the logs, unfortunately the debug logs actually make it more difficult to spot the actual errors. The only error I spotted was:
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..) Is this the error you are thinking of? Could you set the OSG_NOTIFY_LEVEL back to NOTICE and the env OSG_GL_ERROR_CHECKING env var to ONCE_PER_ATTRIBUTE This hopefully will enable us to home in a bit more closely to what might be causing the GL error. Another useful bit of information is the last OSG version that doesn't report the above error on our system. It could be that the cause of the GL error precedes the VAO work. Cheers, Robert. On 14 October 2016 at 11:13, Raymond de Vries <[email protected]> wrote: > Hi Robert, > > I just tried a build from this mornings git master on my Mac book (up to > date OSX and dependencies) and both the default and VAO paths result in > OpenGL errors. I have attached 2 (stripped) logs which I created after I > increased the notify level. Rendering results of cow, cessna and some other > models look ok. > > I was going to try gdebugger but that one is not available anymore?! If you > have some hints to produce more info I am happy to test some more. > > Cheers > Raymond > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

