Hi. I have problem running minimal OSG application under Android. Here's the full source code for Android Studio 2.2 with prebuilt x86 and armeabi-v7a OSG libraries: https://bitbucket.org/kornerr/android-openscenegraph/src The OSGApp with initialization and rendering: https://bitbucket.org/kornerr/android-openscenegraph/src/tip/app/src/main/cpp/src/OSGApp.cpp?at=default&fileviewer=file-view-default
I've added logs to locate the exact line of code that crashes. Here's the log: I/OSGLog: init I/OSGLog: got init D/EGLview: Renderer.onDrawFrame I/OSGLog: begin step I/OSGLog: 01. frame E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008073 E/eglCodecCommon: glUtilsParamSize: unknow param 0x000088ff I/OSGLog: 1. renderingTraversals I/OSGLog: 01. GC.runOperations I/OSGLog: 01. Renderer.operator() I/OSGLog: 01. Renderer.cull_draw I/OSGLog: 01.SceneView.cull I/OSGLog: 01.SceneView.cullStage I/OSGLog: 01.CullStack.pushProjectionMatrix I/OSGLog: _projectionStack.size: 0 I/OSGLog: matrix: 0x2a1b5bb8 I/OSGLog: 02.CullStack.pushProjectionMatrix I/OSGLog: 02.SceneView.cullStage I/OSGLog: 02.SceneView.cull I/OSGLog: 02. Renderer.cull_draw I/OSGLog: 02. Renderer.operator() I/OSGLog: 02. GC.runOperations I/OSGLog: 2. renderingTraversals I/OSGLog: 02. frame I/OSGLog: finish step D/EGLview: Renderer.onDrawFrame I/OSGLog: begin step I/OSGLog: 01. frame I/OSGLog: 1. renderingTraversals I/OSGLog: 01. GC.runOperations I/OSGLog: 01. Renderer.operator() I/OSGLog: 01. Renderer.cull_draw I/OSGLog: 01.SceneView.cull I/OSGLog: 01.SceneView.cullStage I/OSGLog: 01.CullStack.pushProjectionMatrix I/OSGLog: _projectionStack.size: 0 I/OSGLog: matrix: 0x2a1b4f70 A/libc: @@@ ABORTING: INVALID HEAP ADDRESS IN dlfree addr=0x5218a4a4 A/libc: Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 655 (Thread-72) Application terminated. The application crashes at https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osg/CullStack.cpp#L159 when frame() is executed the SECOND time, the first frame() execution is fine. I observe standard purple screen for a second, then the application crashes. I'm stuck. Any idea?
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