Hi, I'm trying to do the folowing :
Code: m_fboTexture->apply( *camera->getGraphicsContext()->getState() ); But it crashes... More precisely, "applyTexParameters()" crashes. Everything has been initialized. Here is the complete sequence : Code: m_osgViewer = new osgViewer::Viewer(); m_osgViewer->setUpViewerAsEmbeddedInWindow( 0, 0, m_width, m_height ); m_osgViewer->getEventQueue()->windowResize( 0, 0, m_width, m_height ); osg::Camera *camera = m_osgViewer->getCamera(); camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT ); camera->setViewport( 0, 0, m_width, m_height ); camera->setProjectionMatrixAsPerspective( m_fov, m_width / m_height, m_zNear, m_zFar ); camera->setNearFarRatio( m_zNearFarRatio ); camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); camera->setClearColor( m_color ); m_fboTexture = new osg::Texture2D(); m_fboTexture->setTextureSize( m_width, m_height ); m_fboTexture->setInternalFormat( GL_RGBA ); m_fboTexture->setFilter( osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR ); m_fboTexture->setFilter( osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR ); m_fboTexture->apply( *camera->getGraphicsContext()->getState() ); camera->attach( osg::Camera::COLOR_BUFFER, m_fboTexture, 0, 0 ); Seems there's an issue with the graphicsContext or/and State aquisition because this line crashes too : Code: unsigned int ctxId = m_osgViewer->getCamera()->getGraphicsContext()->getState()->getContextID(); Thank you! Cheers, Fabien[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69500#69500 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

