It sounded like that proxy texture mechanism was exactly what I needed, but using it as described in the OpenGL red book just returned results that said it was OK, when it wasn't, which is most frustrating. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
- [osg-users] Detecting when a texture is to big ... Alistair Baxter
- Re: [osg-users] Detecting when a texture i... Robert Osfield
- Re: [osg-users] Detecting when a textu... Alistair Baxter
- Re: [osg-users] Detecting when a t... Robert Osfield
- Re: [osg-users] Detecting when... Robert Osfield
- Re: [osg-users] Detecting... Alistair Baxter
- Re: [osg-users] Detec... Robert Osfield
- Re: [osg-users] Detecting when a texture i... [email protected]

