Hi Robert,

Perhaps using Vulkan as a backend to OpenGL ES2 (ex.: ANGLE)
would not be as involving as rewriting OSG (outch!)

Sylvain.


On 2/11/17, Robert Osfield <robert.osfi...@gmail.com> wrote:
> On 11 February 2017 at 08:29, Max Maslov <maxmaslov.k...@gmail.com> wrote:
>> Any news about Vulkan in OSG?
>
> I continue to believe it is impractical to support Vulkan directly
> within the OSG, while technical possible it would require a massive
> rewrite which would break backwards compatibility and require major
> changes to OSG applications.
>
> The path I am planning to develop a another scene graph that directly
> supports Vulkan, and have support for integrating the OSG and this new
> scene graph.  The intention behind this would be to make it possible
> for OSG applications to be migrated across incrementally as well as
> provide a leg up to the new scene graph by giving it access to OSG
> loaders etc.
>
> Robert.
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