On 12 February 2017 at 22:22, Nickolai Medvedev <raizel....@yandex.ru> wrote:
> Transition to Vulkan will be difficult. Partly because, that all graphics is
> based on shaders. But I think that the new system for OpenSceneGraph - it is 
> good.
> I will try to help, as far as I will be able.

I've have been putting several ideas that I developed for the new
scene graph into the OSG, this will be in 3.6;-)
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