Thanks for clarification Stuart, good to hear things working under VS2015 and 17 :-)
On 27 March 2017 at 15:59, Stuart Mentzer <[email protected]> wrote: > Hi Robert, > > > robertosfield wrote: >> HI Stuart, >> >> On 27 March 2017 at 13:44, Stuart Mentzer <> wrote: >> >> > With this fix OSG + osgQt master branches build and work fine for my >> > application on Windows 10 with Visual C++ 2015 and Qt 5.8.0. >> > >> >> I haven't done any testing under Windows so can't comment on whether >> OSG master will building under Qt5.8.0+VS20015, I do these calls for >> testing to get feedback from the community on things like this - there >> is one of me and many different platforms so I have to rely on the >> community to cover the wide range of build combinations. >> >> If there are reports of issues then I can help work to resolve them. > > > Just to clarify, since maybe you misread my comment as a question, I did the > Qt 5.8.0+VS2015 build with today's masters and I am reporting that all seems > well. > > > robertosfield wrote: >> >> >> > I also built OSG with Visual C++ 2017 for kicks and it seemed to build >> > cleanly but I didn't test it with my application because I need osgQt and >> > that won't build with VC++ 2017 until Qt 5.9.0 comes out. >> > >> >> Was it a recent OSG master that you tested? > > > I did this VC++ 2017 build with master as of 2 days ago. > > Cheers, > Stuart > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70566#70566 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

