Hi,

and the callstack:


Code:

        osg147-osgd.dll!osg::MixinVector<unsigned short>::front() Line 139      
C++
        osg147-osgTextd.dll!osgText::Text::accept(osg::PrimitiveFunctor & pf) 
Line 1276 C++
        osg147-osgUtild.dll!osgUtil::RenderBin::getStats(osgUtil::Statistics & 
stats) Line 586  C++
        osg147-osgUtild.dll!osgUtil::RenderStage::getStats(osgUtil::Statistics 
& stats) Line 1446       C++
        osg147-osgUtild.dll!osgUtil::RenderStage::getStats(osgUtil::Statistics 
& stats) Line 1440       C++
        osg147-osgUtild.dll!osgUtil::SceneView::getStats(osgUtil::Statistics & 
stats) Line 1564 C++
        osg147-osgViewerd.dll!collectSceneViewStats(unsigned int frameNumber, 
osgUtil::SceneView * sceneView, osg::Stats * stats) Line 597      C++
        osg147-osgViewerd.dll!osgViewer::Renderer::cull() Line 685      C++
        osg147-osgViewerd.dll!osgViewer::ViewerBase::renderingTraversals() Line 
882     C++
        osg147-osgViewerd.dll!osgViewer::ViewerBase::frame(double 
simulationTime) Line 750      C++




Cheers,
Remo[/code]

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=70659#70659





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