Hi,
and the callstack:
Code:
osg147-osgd.dll!osg::MixinVector<unsigned short>::front() Line 139
C++
osg147-osgTextd.dll!osgText::Text::accept(osg::PrimitiveFunctor & pf)
Line 1276 C++
osg147-osgUtild.dll!osgUtil::RenderBin::getStats(osgUtil::Statistics &
stats) Line 586 C++
osg147-osgUtild.dll!osgUtil::RenderStage::getStats(osgUtil::Statistics
& stats) Line 1446 C++
osg147-osgUtild.dll!osgUtil::RenderStage::getStats(osgUtil::Statistics
& stats) Line 1440 C++
osg147-osgUtild.dll!osgUtil::SceneView::getStats(osgUtil::Statistics &
stats) Line 1564 C++
osg147-osgViewerd.dll!collectSceneViewStats(unsigned int frameNumber,
osgUtil::SceneView * sceneView, osg::Stats * stats) Line 597 C++
osg147-osgViewerd.dll!osgViewer::Renderer::cull() Line 685 C++
osg147-osgViewerd.dll!osgViewer::ViewerBase::renderingTraversals() Line
882 C++
osg147-osgViewerd.dll!osgViewer::ViewerBase::frame(double
simulationTime) Line 750 C++
Cheers,
Remo[/code]
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70659#70659
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